﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

enum DialogType { Lore, Quest, Merchant, Teacher, Boss, NoQuestion }

[CreateAssetMenu(fileName = "NPCDialog", menuName = "dialog/NPCDialog",order =2)]
public class DialogPreset : Dialog
{
    
    private static string[] phrases;
    [SerializeField]
    private DialogType dialogType;
      [SerializeField]
    private static Dictionary<string, string[]> phrase = new Dictionary<string, string[]>()
    {
        {"LawfulGood",phrases},
        {"SocialGood",phrases},

    };
}
